How to setup a nation?
To set up a new nation in Fate of a Nation you must have a game account at Norberg Games. This comes with a unique player id and a password that will be used for all your result files. To get a game account, please complete and submit the registration form at www.fateofanation.net/register.php.
When you have a game account and have put some money into it it's time to set up your new nation. This is done in the Fate of a Nation order creator. This program can be downloaded from www.FateofaNation.net/download.php
When you have started the order creator click on the order Setup new nation. Here you need to enter your player id and password. You will also have to choose your race, religion and heritage as well as a name for your nation and religion:

Name your nation - The name of your nation is of highest importance. It will be the name by which all other nations refer to your nation. The name of your nation should not be longer than 25 characters and players are advised to put some time into creating a good name.
Choose your race - When setting up a new nation two choices are the most important and therefore require extra consideration; selecting a race and selecting a religion. Of the two selecting a race is the most important.
Many things depend on the choice of race:
Your starting level (Surface or Netherworld)
The abilities of your nation
Game mechanics - some races are profoundly different from each other
A player should first of all choose a race that feels right, a race that sounds fun to play. But it's also important to choose a race whose abilities and game play suit the preferred playing style. Dwarves, for example, are not well suited for the aggressively expansionistic player but they are well suited for a player that likes to 'turtle' and play a slower expansion.
All races have there pros and cons. Choosing a race with abilities that fit your playing style can be crucial for the survivability of your young nation.
Choose your religion - Selecting a religion for your nation is the second most important choice when setting up a new nation. A religion can either boost the already strong advantages of the race or remove the weaknesses of another.
Selecting a religion is, just like selecting a race, important and a player should select a religion that suits the intended playing style for the nation. If you want your Greenskins to go on a killing rampage 'There can only be one' is the ideal choice. But for a peaceful Greenskin empire builder such a religion would be of very limited use.
Where race selection is about many things (the feeling of the game, starting locations, special abilities and more) religion selection is mainly to boost your playing style. It is possible to change your religion but at a price... which might just be too high.
Name your religion - All religions have a name; it may be the name of their god or of the people following the religion. Religion names should not be longer then 25 characters and players are recommended to put some time into creating a religion name as it will be shown to other nations.
Choose your heritage - All nations have a heritage from the age before civilisation. Some knowledge has been collected by the people and this will influence the setup of your nation. Starting technologies, buildings and units depend on the choice of heritage. This is an important choice, but unlike selecting a race, the effects of your heritage will decrease as nations become more advanced. When you are satisfied with your new nation, press the Save setup button. A setup file will now be created in the Orders catalogue (a subfolder to the Fate of a Nation order creator). E-mail this file to orders@FateofaNation.net and your nation will be created the next time the game is processed. A player can only set up one nation each turn cycle.
